Former Witcher 3 Lead Quest Designer Mateusz Tomaszkiewicz Says CDPR initially worried that people wouldn’t vibe with the belved rpg’s massive story in an open-work setting.
Recently, I had the chance to sit down with Tomaszkiewicz for a wide-raning conversation about his new project, the open-working Dark Fantasy RPG Blood of Dawnwalkerin development at rebel wolves. At one point, i asked him if he thought Dawnwalker’s Unique “Time as a Resource” Mechanic Might turn off some players, and he explained that he’s well familiar with taking risks in games, having helped make the Witcher 3, the RPG series’ first true Open-World entry.
“I think not many games were trying to do what we did back then, which is, we try to combine these really expansive storytelling techniques that were usually built in more linear RPGs, like more corridor structured rpgs, like the witcher 2, for exam , and we tried to carry that over to an open-world.
“And there was a risk to this as well, like there was a risk to having such a long story as we did with the witcher 3. We didn’t know if people actually want this, if that actually fiits the play style of an an Open-World Game. them.
Considering the Witcher 3 is widely considered to be one of the Best RPGs Ever made, I’d say it work out, yeah.