PlayStation veteran shuhei yoshida say the ps4 cult classic action-adventure game the last guardian probably wouldn’t have survived at a normal publisher, and that even as technical issues confounded the developed, he insisted on its release.
Speaking During the 2025 Taipei Game Show IGN Japan and with translation from Genki), Yoshida Spoke on the last guardian’s famously length development, which begin in earnest at team ico in 2007, nine years before its release in 2016. with the developers’ ambitions for the game.
According to Yoshida, the last guardian was running at a staggeringly low 10-15 fps on PS3, and after while trying everything they could think more favorable performance, PlayStation shifted its development over to had to be started over from scratch.
Yoshida also said he doesn’t think the last guardian would’ve stood up to scrutiny at a different publisher. However, he insisted on delivering for fans of team ico and its previous efforts, ico and shadow of the colossus. Yoshida also had a lot of confidence in the last guardian director fumito Uedo’s vision, which gives him a ‘failure is not an option’ mentality. At some point, he decided “whatever happens we have to release it! ‘ And kept on saying to every ‘let’s do our best!’ to get it done. “
The last guardian suffered numerous setbacks in addition to the aforementioned technical challenges, chiefly among the departure of Ueda and other key members of team ico in 2011. Thankfully, Ueda created a new studio with ico and shadow of the colossus leadersus leadersus, as well as other members of team ico, and helped Sony Get to the finish line with the last guardian through contract work. In Hindsight, and with these fresh insights from Yoshida, it’s something of a minor miracle that we ended up getting the last guardian at all.
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