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    Home - NEWS GAME - Zelda Meets Guitar Hero In This Swashbuckling Game Boy Adventure
    NEWS GAME

    Zelda Meets Guitar Hero In This Swashbuckling Game Boy Adventure

    emugamerpro.netBy emugamerpro.net29 April 2025No Comments11 Mins Read
    chantey review
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    Avast, me hearties! It’s time to set sail into the world of Gortyn code as I divided into my review of chantey, the newest release from fashionable for the game boy color and fashion chromatic! It was a fan favorite with our readers back in August 2024 when I Announced Its impending Arrivaland it’s certainly live up to the hype.

    You know, I never have left that a gBC game game that combined the gameplay and narrative style of the legend of Zelda: Oracle of season with the rhythm-based antics of guitar hero could be successfully fused together, but it works. This rhythm game seriously rocks, with so many different pirate metal verses of sea chanteys for you to discover and play as you pick up the best rockin ‘crew scatters throughout the West Indies.

    I’ve been playing a lot of chantey for the past couple of weeks to get to grips with the game and jotted down all of my thoughts for you below. So, grab a cup of coffee, kick your feet up, and take a look at a game with pirate puzzles, daring delivers, and tense beat-matching action that will keep you sitting on the edge of your crow’s nest.

    A Pirate-themed Beat-Matching Adventure with Explorative Elements & An Immersive Narrative

    Packaging & Product Design10

    Chantey is an incredibly catchy game with gameplay that feels like zelda meets guitar hero. The graphics are well designed and nostalgic, with a brilliant soundtrack and selection of tunes to play, with the button-matching gameplay providing a high level of difficulty. With 10 hours of gameplay, it’s not the longest game, but it’s a fun idea that has definitely got me hooked.

    • Price: $ 39.99, £ 32.00
    • Compatible with: Modrero Chromatic, Game Boy, Game Boy Color, Game Boy Advance, Analogue Pocket.
    • Playtime: 15-20 Hours
    • Available From: Fashion

    Table of Contents

    Toggle
    • Show Davy Jones The Meaning of Rock
    • What’s in the box?
    • The manual
    • Gameplay that Shivers Your Timbers
    • Graphics Ahoy
    • Battle to the beat
    • Game Length
    • Final Thoughts

    Show Davy Jones The Meaning of Rock

    I never thought that I would live to see the day that hack metal arrived in a game good game, but here we are! Chantey fuses all of the folklore of pirate life with exciting buccaneer beat-matching battles in an alternative historical timeline to the real events surrounding tortuga and the Spanish-Occupied Islands in the West Indies. It’s a world where pirates settle their differences by thrashing guitars and drums and headbanging instead of walking the floor. It’s the kind of environment where people like Kerry King and Corey Taylor would thrive, though the added quest of filing a mystical tome of magical sea chanteys to defeate a hidden terror might even be too much for them!

    From the off, it’s clear that the game’s makers Gortyn Code Haven’t take the narrative in this game lightly. In a very similar way to Dragonyhmone of my favorite new GBC games to have released in recent years, you end up finding yourself in the midst of a world that’s already in full swing, a world where you, a young pirate, have to learn on the go and defy odds to survive. There’s Hardship, Excitement, Debauchery, Trading, and Lots of Spoils. Though to be fair, it wouldn’t be a pirate game without any of them, would it?

    What’s in the box?

    If you’ve bought a game from fashion before, then you’ll already know what to expect when you open up the packaging and pull out your box. Despite that, I never get bored of that ‘new game feeling’ even though I know what’s inside. For a long time now, I’ve not had that surreling of wondering what color the game cart might be, the smell of a new manual as I flick through it, or an actual cardboard box that I can put on display in my games.

    Fashion are doing something great for all the nostalgic gamers out there by providing a full-color box and manual like this, and the addition of a little charm for your Chromatic is the icing on the cake. In this case, it’s the little skull ‘c’ from the chantey logo. And if you don’t want to hang it from your handheld, you can always stick them on your keys or even a bracelet for those swashbuckling vibes no matter where you are.

    The manual

    Chantey isn’t a game that gives you lots to work on in terms of instructions, leaves you to explore in order to understand the world and happens on your objective. Having a manual to hand to give you the basics of what to do and how things such as your the layout of your ship work is a great help, as is having a brief piece about each town on the map and an overall view of the map itself to save you from pulling it up in game.

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    Having a manual might be an extra cost for developers to consider, but it means you can do away with ‘the training zone’ in a game and just get straight into the action, as well as giving you a chance to refer back to the plot arc that kicks the narrative off. The notes section is always helpful too for jotting down where your next trade is or what cities you’ve found certain characters in, as well as any gossip you pick up on the way. It saves you having loads of notes in your phone that you would understand at a later date too!

    Gameplay that Shivers Your Timbers

    Chantey is this weird amalgamation of an innocent exploratic game twinned with a debaucherous narrative, but it doesn’t feel at any point. Mentions of wenches, rum, hideouts behind whorehouses, the insination of services provided to passing pirates – it’s all very true to form and the kind of thing that one might have found on the isle of tortuga back in the day, but it’s done in a tasteful way. Rather than a bona fide bucaneer with a pocket full of gold that could get them into trouble.

    You’re tasked with filing up a mysterious book of sea chanteys, searching for its pages and the best pirate musicians across the ocean along the way in order to pick up a long-lost treasure. I’m going to go out on a limb here, but i think gotyn code may Love Old-School Zelda As Much As Me. It’s something I pick up from the NPC interaction, sprite style, and some of the challenges and questions in the game. In a mission to pick up the first member of your motley crerew, there’s a ‘following challenge’ that reminds me of chasing after the two subrosians in oracle of season, as well as traveling between islands give me a wind waker vibe. From a Lifelong Zelda Fan, That’s High Praise.

    Gortyn code have done a great job with the language in the game too. From the angry retorts of innkeepers and shopkeepers to the slurred words of drunken pirates, you’ve taken out of the 21st century and right back to the Golden Age of Piracy in the 1650s. And other ‘oh nae, ye didnae’ is probably pretty common to any Scottish gamers out there, I like the fact that the storyline and characters are immersive enough to make you want to talk like this in real life once you put the game down. Just don’t call anyone or you might find yourself tied to four palm trees on the nearest desert island as punishment …

    I’ve touched on it earlier, but the game has a pretty high level of difficulty when it comes to figuring out what to do next. It took me ages to discover the right area to find the first member of my crerew, with the only instruction to ‘search the major ports’. You can only progress in certain areas when the game allows you to, so if you have spent half an hour looking around an island and don’t see possible to find anyone to talk to talk to or can’t work out how to get past a soldier, then the chances are you’re in the wrong place.

    Money comes from delivering goods and can be spent to stay in hotels or to buy other pirates drinks. I’d hold off doing both of those things thought as you can save your game for free on your boat, and you’ll need to save your money to do a bit of animal crossing-style antics on an island in the middle of the map.

    Graphics Ahoy

    One thing I will say before I move on is that Gortyn code have managed to create some stunning visuals with a Limited Color Palette. To mirror the life of a pirate navigating the perilous ocean, the game uses browns, blues, and Greens along with black and white, giving you that feeling of seaweed and treacherous stories, and the constant reminder that a trip to Davy Jones’ Locker could be just around the corner. The visuals are all very impressive and clearly designed too, especially when navigating all the intricate parts of your ship with areas appearing and reappearing to accommodate the camera English.

    Battle to the beat

    Here’s where things really start to get unique. Instead of swashbuckling swords or firing pistols and cannons at one another, differences are settled in musical performance. Using the left and right commands on the d-pad and your a & b buttons, you have to match the markers coming down your screen to hit each button in time with the music. These sections aren’t a couple of seconds long either; Chantey keeps you concentrating for the length of the song, meaning you’ll be there for a good couple of minutes trying to keep your hype score above the designated marker.

    The better you do, the more hype you get. The worse you are, the more hype you’ll lose, so it’s not a case of getting to a specific point and kicking back to relax. If you don’t get over the allotted hype requirement, then you won the battle.

    These Sections seriously mess with my head; They provide a nice level of difficulty and make you think, and it’s such a juxtaposition to the normal gameplay that it almost feels like another game. You end up looking forward to get into the battles, a little reward for all your hard work exploiting. I was pretty good at guitar hero back in the day, but chantey really takes concentration and hand-eye coordination to the next level!

    Game Length

    Gortyn Code claims that the game lasts around 10 hours, though I think this is a little on the short side. With all of the deliversaries, searching around for secretts, and island renewal, I think you’re looking close to 15-20 hours of gameplay, especially with the diffuiculty of some of the battles you’ll come across.

    Final Thoughts

    Pros

    • Fantastic Narrative with Lots of Explorative Elements
    • Beat-matching battles are incredibly fun
    • Lots of Quests to Complete
    • Brilliant Soundtrack

    Cons

    • The game isn’t very fortuitous when it comes to find out where to go and what to do next – it could have a few more clues.

    Chantey takes two incredible genres and fuses them together with a mysterious narrative that we’ve all show interest in at some point in our lives, whether that be through watching pirates of the caribbean at the cinema seven Series. Pirates have always been fascinating, and having the chance to visit key are in the West Indies and to experience what it’s like to be a TOBACCO-Smuggling buccaneer with a love of pirate metal is something I never thought I’d get from a game.

    Fashion have packaged Gortyn Code’s title perfectly and brought a stunning game to us in physical form. It’s well worth spending £ 32 on and has definite replayability value to it too, even if I can’t get ‘what Shall we do with a drunken sailor’ out of my head!

    ❤️ ❤️

    Like what you are reading? If you do and want to support us, you can do so by becoming a member or Tipping us! This allows us to continue what we do without sucumbing to algorithms, click-bait and over-intrusive ads, while paying human writers instead of ai.

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